Sketch. Up 3. D Rendering Tutorials by Sketch. Up. Artists. By Frederic Yves Moro. My name is Frdric Yves Moro. VRay-3_0-for-3ds-Max-Preview-3.jpg' alt='Download Vray Demo For 3Ds Max 7' title='Download Vray Demo For 3Ds Max 7' />I am a French interior designercontractor. I design for all types of clients, and I enjoy creating 3. D models, scenes and then developing them into reality. I have been using Google Sketch. Up for 3 years now and Twilight Render for a year. I do all my post processing with Neat Image and ACDSee Pro. This brief tutorial will take you through my process of creating this interior render. Model is available for download here. Step 1. Scene setup. Firstly I setup my scene walls, ceiling, furniture, decorative objects and materials, all in Sketch. Up. As I dont have the time to model all furniture myself, I have a really huge 3ds model library about 6. GB. I usually download 3d models from www. Sketch. Up. Model Setup. Step 2. View and shadows. Inside Sketch. Up, I setup the camera position, to get the view I want, and the shadow position. The shadow position is really important to give life to your scene. Twilight Render will render the scene with the sun position setup in Sketch. Up. Camera View and Shadows. Step 3. Material editor. Twilight Render is very intuitive and easy to understand. I think it is definitely one of the easiest interfaces around, if you compare it with all the render engines. I always render with the progressive render preset, like easy 9 or 1. If you want to get high reflection on your materials, you need to increase the Shininess from 1. The floor tiles material is ceramic and the Shininess is set at 8. Settingsb For the leather material I always use plastic satin template. Tabtight professional, free when you need it, VPN service. THE MOST EASY COURSE TO LEARN VRAY Recorded with VRay for 3ds Max Lessons easy to follow, include videos, concepts and exercises to increase your awareness. The chairs material is Plastic Shiny, Shininess set at 1. Settings. Step 4. Light editor. It is very important to always set the Shadow parameter at 4 or 5, as I feel it speeds up the render time and your shadows at the final render, will look more realistic. In this particular scene I have used a HDRI image as lighting, and the Backgroundsky type. I select Sky Probe and choose my HDRI. Light Editor. Step 5. Render. As I stated previously, I always use the easy preset, 9 and also 1. I need some caustic reflection. I set the size of my render image to 1. I select Fit to view proportionPreset and Render Size. I also change the camera Exposure Level and Gamma Adjustment if needed, here set at 1. Camera Exposure. Finally I click renderStep 6. Post processing. After leaving it over night to cook, I have my first render. 250 Cases In Clinical Medicine Pdf Download. I have to say that I have an old computer you could probably have the same result with a better computer in 2 hours I think. Next I save my image, and now I am ready for a very short post process. For my work, I find I really do not need Photoshop. Also for me I feel too much Photoshop post processing can kill the render image. Render Without Post Processing. Step 7. Post processing part 2. I always filter the grain of my image with Neat Image. Its free and very useful image editing software www. I click on the Noise filter setting and after preview, I dont touch the settings, as they seem good enough to me. Post Processing. Next I click on Output Image Preview Save output image. Post Processing. Step 8. Final image editing. To edit my image I always use ACDSee Pro, cheap and very powerful www. Click right on the image and process with ACDSee, my post processing only consists of increasing the contrast level, the exposure and the very cool temperature slider. It can really change the mood of the image. Image Editing. And thats it, you can see the result. Final Image. A small reminder of all the software used in this tutorial For a modest amount of outlay for software less than 3. I can make good, acceptable 3. D renders. Check out my site for more examples of my work Frederic Yves Moro. Cheers and thanks for reading my little tutorial.